Sunday, July 29, 2007

Vancouver Gym Using The Nintendo Wii

Numerous gyms around the world are starting to embrace the Nintendo Wii as a legitimate way to get in shape. Although the Wii may not be the most effective form of working out, I think it’s a great option that could really give some people the added motivation they need. Anyone who has worked out before knows how important motivation is when it comes to getting in shape. They probably also realize how hard it is to keep motivation going. Nintendo has been tying in healthy living to video games for many years. Some of you may remember the fitness peripherals from back in the NES days when it all started. I’m a little surprised to see gyms embracing the Nintendo Wii, considering it could be easily purchased and used at home, but I am pleased to see that this gym in particular seems to be taking a responsible approach to fitting the Wii into an overall workout routine.

Studeo55 fitness center has just put a Nintendo Wii gaming system in their gym, where clients can challenge their personal trainers to sporty video games and feel the burn in a very high-tech way.

The Wii console offers simulated sports like boxing, tennis, and bowling, and gym owner Nathan Mellalieu says it’s been a big hit among his patrons.

But while having the latest Nintendo console in the gym may seem like a potential fitness distraction, Mellalieu says the use of the Wii comes with some healthy rules.

He explains, “We highly suggest our clients pick very physically active sports like boxing or tennis to play on the Wii because those ones get their heart rates up. Our clients use it in three minute intervals, which is just enough to have fun and burn calories, but not too long to get sucked into playing video games their entire workout.”
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Exclusive Rockstar Game in Development for PS3

Rockstar and Sony are up to their old exclusivity tricks with a brand new game franchise just for the PS3.

On the latest episode of Spike TV's GameHead, Sony teased a brand new PS3 exclusive franchise that Rockstar Games is doing. Michael Shorrock, Sony's director of 3rd Party relations, talked more about the game on Sony's official blog July 27.

Actually, he didn't blog about the game as much as the relationship between Rockstar and Sony. With Grand Theft Auto IV going cross platform, many have speculated that the two companies aren't as tight as they used to be. Not so, Shorrock says.

"We have had incredible success with the GTA franchise and are happy to continue to offer those titles on our platforms, and even more excited about what’s to come from the current and future relationship between our companies. Rockstar really wanted to make a game that you can truly only do on PS3, harnessing the power of CELL and Blu-ray disc and this deal lets them do just that.. This is really a win-win situation for both companies."

Shorrock said Sony promised Rockstar they wouldn't reveal too many details about the new game yet. He did make sure to mention it is not the previously seen 50's detective-movie themed game L.A. Noire, but an all new, as yet unseen franchise.
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Wednesday, July 25, 2007

Tempus: Reinventing the Wii

Nintendo's first-quarter net profits have soared five-fold as it aims its Wii products to a widfer audience

Putting differing accounting standards aside for a moment, last year Nintendo was more profitable per employee than Google. With Nintendo's profits soaring fivefold in the first quarter, to ¥80.25 billion (£326 million), and Google adding employees at a rate of knots, the gap might just widen this year.

The comparison shines a light on a part of Nintendo's success story that has perhaps so far been overshadowed by its mission to snare unlikely new gamers — older people and women — through snappy hardware and unusual games. Nintendo, it turns out, is a remarkably lean and thifty shop in an industry that has become renowned for flabby largesse.

For years, manufacturers have developed and sold consoles as loss leaders in order to profit from larger margins on software later. In that tradition, Sony committed itself, at a cost of hundreds of millions of dollars, to co-developing the PlayStation 3's powerful Cell processor from scratch. The engineers were let off the leash. Indeed, one rumour says that Howard Stringer, the Sony chief executive, was unaware of the cost of the PS3 until the last minute.

By contrast, for the Wii, Nintendo bought a much cheaper central processor off the shelf. The key chips that go into the now-famous “Wiimote” cost about £1.25 apiece. Again, they were bought in from outside.

The result: Nintendo is making a profit on every Wii sold — something in the region of $20 to $30 seems to be a fair guess. Sony, meanwhile, is losing as much as $200 on every PS3.

The cost differentials spill into software: developers can make as many as four Wii titles for the same price as one PS3 game, says one estimate. If Nintendo continues to command the attention of third-party developers in the way it is at the moment, the resulting library of games can only reinforce the appeal of its hardware — in turn creating a market for its own software.

Yes, the Wii could yet have a far shorter lifespan than the PS3. But the real fear for Sony is that Nintendo is not only reinventing gameplay with cute controllers, but that it is mangling the accepted economics of its industry.


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Wii waves a magic wand for Nintendo

Nintendo has raised its financial targets for this year after quadrupling quarterly profits on the back of strong demand for its Wii games console and DS handheld device.


The computer gaming giant recorded a pre-tax profit of 131bn yen between April and June, a 302% jump on the same quarter of 2006.


Nintendo has now raised its profits forecast for the current financial year, to March 31 2008, by 40%. Shares in the company rose by 3.6% today to a new high of 56,800 yen (£229).



Last month it overtook Sony to become the 10th most valuable Japanese company.


The motion-sensitive Wii console has been a surprise hit since launching in November 2006, leading to worldwide shortages. Nintendo sold 3.4m units in the last three months, taking its total sales to 9.27m.


The Wii has appealed to a non-traditional audience as well as typical gamers, with its wireless controller that can be simulate playing tennis or bowling as well as sword fighting or steering a truck.


Sales of Nintendo's DS console were also strong with almost 70m units sold, taking total sales to over 47m. One of its most popular games is "Brain Age", a puzzle game that aims to improve mental agility.
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Monday, July 23, 2007

Madden NFL 08 New Nintendo Wii Screenshots and Details

Anyone can play like a pro in Madden NFL 08, whether a new user or a long time fan. Play with only the Wii remote with EA SPORTS Family Play or use the Wii remote and nunchuck for more advanced controls; the decision is yours. Featuring an all-new Party Mode, play trivia or chose from 22 different mini-games. Break down plays and highlight key moments with all-new Madden NFL 08 telestrator. Bring the game online, play head to head with friends and keep up to date with the live sports ticker for the ultimate online experience.

Features:

  • FUN, ACCESSIBLE FAMILY PLAY: Now anybody can play using the new EA SPORTS Family Play mode. Simple Wii-remote-base controls and in-game feedback make this the most accessible Madden NFL ever.
  • JOIN THE PARTY: Enhance your skills, challenge rivals, or play against a group of friends for ultimate bragging rights in 22 adrenaline-pumping mini-games.
  • ALL-NEW READ AND REACT SYSTEM: Scan the field to identify individual strengths and weaknesses before every play. Read, react, and exploit mismatches to gain the upper hand.
  • SHOW ‘EM WHAT YOU GOT: Use the Wii remote to diagram key moments on the Madden NFL 08 telestrator, highlighting key blocks, moves, and more after each play.
  • ALL-NEW ONLINE PLAY: Challenge friends and rivals online for the first time on the Wii. Go head-to-head in Play Now mode, take aim at players atop the leaderboard, and get up-to-the-minute scores and updates with the sports ticker.
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Nintendo consoles dominate software top ten

Sales of the Nintendo Wii have now passed the 3 million mark in Japan, according to the latest figures from Media Create.

In the week ending July 15, just under 110,000 Wii units were sold. DS sales have now reached 18 million, with 142,000 sold during the same week.

PSP sales rose by 12 per cent to reach 37,500, while 15,800 PS2 units were sold. The figure for PlayStation 3 fell by 500 units to hit 13,500.

There was more success for Nintendo when it came to the software chart, with every title in the top ten published for either DS or Wii.

In at No. 1 was Wii title Dragon Quest Swords, of which more than 305,000 units were sold during its debut week. Legend of Zelda: Phantom Hourglass was at two, followed by new entry My Housekeeping Diary in third place.

Wii Sports remains popular at No. 4, followed by DS Ganriki Training, Hajimete no Wii and Chikasete! Chibi-Robo! at seven.

The top ten was rounded out with three new entries - Kirarin Revolution, Monster Rancher DS and Rockman ZX Advent.
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Saturday, July 21, 2007

New PS3 controller set to have more new features

In an interview on Kikizo, Sony Computer Entertainment's global President Kaz Hirai said that rumble is ‘obviously’ being looked at now that legal issues with Immersion are out of the way, but then added: "We're also looking at a variety of other things that we can incorporate with the controller, and we'll come out with announcements when we think we have the right mix of features."

Hirai pointed out that the PlayStation controller has always been an evolving peripheral, citing the original no-frills PS1 controller. "It's come all the way to this point... it's not the final model for a PS3 controller."

Although specifics are yet to be revealed, we’re wondering if the next evolution of the controller could be one of the anticipated Leipzig announcements…
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Wii and Xbox 360 Get Pushed Around By Rockstar's Bully

By Tim Lyons

On the heels of Rockstar's announcement of Table Tennis for the Wii, comes the news of Bully being released later this year for the 360 and Wii. The game was previously released on the PS2 late last year, and was easily considered as one of those "diamonds in the rough" we gamers often hear about. The game, even before its release, was given a lot of slack for its content -- despite many of the critics making these claims without seeing or playing the game -- and was even considered for a potential retail ban in Europe. Silly critics and their sensationlistic tripe. In the end though, it actually all came down to no more than a name change and a "Teen" rating.

Bully follows the exact same structure as most other recent Rockstar games, insofar that gamers have a lot of choices, freedom, mini-games and options in how they play the game. It's actually quite contrary to the name of the game, which might prompt players to believe that it's all about being a bully. Primarily, gamers will try to fit in around school, whisper sweet nothings into girls' ears, and be the all around likable (or hated) guy. Given its open-ended structure, it's really all up to you.

The same goes for this re-release of Bully. Only this time around there will be new goals and more mini-games. Rockstar -- just like a lot of other publishers who are too lazy to make a new game based on a previous-gen formula -- has conspicuously promised gamers all new "exclusive" content for the Wii and 360 versions. And assuming Jack Thompson doesn't bomb their main headquarters with missiles fueled on hatred, the R-Star plans to release the revamped Bully this upcoming holiday season for the Xbox 360 and Nintendo Wii. I, for one, missed this game the first time around. But since I have all the current gaming systems it's going to be re-released on, I'm definitely going to give this game a shot.
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Wednesday, July 18, 2007

Jack Tretton: PS3 Is "Surf and Turf," Wii Is Candy On Stick

This morning, as I was flying in my car eating breakfast, I was thinking about Sony Computer Entertainment America president Jack Tretton and why Wired wasn't offered interview time with him at E3 this year. It's disappointing, because you know he's going to say something like this:

I think the PS3 is the Surf 'n Turf. You want the lobster and steak and you're going to give yourself the treat of getting the best thing on the menu. The PS2 is your favorite burger restaurant -- you go there for comfort food and it's just always good and is a good value. [As for the other two consoles], one [Wii] is a lollipop, and I'm too old for lollipops. The other one [Xbox 360] I get sick from once in a while because the cook isn't always reliable.

Metaphor number one is a little shaky (isn't making the Nintendo=kids assumption how Sony got into this same mess with DS?) but that last one, boy, that is gold. Sick burn. He just earned whatever it is they pay him.
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Tuesday, July 17, 2007

Microsoft's Peter Moore Takes a Jab at PS3 Sales in Japan

When it comes to the current generation of gaming consoles, Microsoft's Xbox 360 is currently in the lead with the most units sold. Microsoft's lead can be attributed to the fact that the Xbox 360 was released a year ahead of its two Japanese rivals.

Microsoft's lead may not last long if the strong performance from Nintendo's Wii is any indication. The Wii has consistently outsold both the Xbox 360 and the PS3 in North America. The console's low price of entry and innovative control scheme has won over many gamers both young and old.

If current sales trends are any indication, the Xbox 360 could soon find itself in a strong second place position worldwide with the Wii taking over the top spot in total units sold. In Japan, however, the Xbox 360 is having a hard time finding an audience.

Microsoft Corporate VP of Interactive Entertainment Peter Moore was asked about the performance of the Xbox 360 in Japan -- where only 122,565 units were sold through the first six months of 2007. Instead of talking about the Xbox 360's weakness in Japan, Moore threw the ball in Sony's court.

"That's probably a better question for Sony who's getting outsold by what, 6-to-1? You can bet that Sony built a long-term business plan about being successful in Japan and that business plan is crumbling," Moore told GameDaily.biz. "I built a business plan [for Japan], but I don't think my expectations in Japan were anything close to what Sony's expectations are. They are failing. They're missing their plan by much more than I'm missing my plan."

Peter Moore is right that the Wii has dominated the PS3 in Japan, but the Xbox 360 hasn’t exactly set hearts ablaze either. Microsoft has always countered, however, that their sales expectations in Japan have always been set rather low whereas Sony was expecting the PS3 to dominate the sales charts from the beginning.

That being said, Microsoft still has a few tricks up its sleeve to boost sales performance of the Xbox 360 – at least in the United States. The company announced a new HDMI-enabled, Halo 3-themed Xbox 360 at E3 along with new accessories. Microsoft’s Shane Kim has also hinted at price cuts for the Xbox 360 in the coming months. Wedbush Morgan Securities analyst Michael Pachter projected that the prices would fall to $399, $349 and $249 respectively for the Xbox 360 Elite, Premium and Core.

Via :
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E3 Hands on with Resident Evil: Umbrella Chronicles on Wii

At last weeks E3, I was able to spend some time playing the new Wii version of Resident Evil: Umbrella Chronicles . Ever since the original Nintendo console launched way back in the day with Duck Hunt as one of the coolest games the light gun has been a big part of console gaming for me.

The gun has been missing from the next gen consoles, but Capcom is bringing back the light gun for Resident Evil: Umbrella Chronicles on the Wii. We can call it a light gun anyway, but in reality, it’s simply a plastic holder that you place your Wii remote into along with a nunchuck.

Then what you have is a light gun with some movement controls, I say some movement controls because on the version I played at E3 most of the movement was scripted and the nunchuck was used to shake the zombies off if you were unable to drop them with the gun before they got close to you.

Accuracy was as good as you could expect from the Wii remote which is to say I had to hold the gun at odd angles sometimes that didn’t feel like I was aiming at the right place on screen. The holder put a trigger right where you would expect one to be and it activated the trigger on the bottom of the Wii mote when you pressed it, thereby firing the gun.

A big red crosshair follows wherever you point the Wii gun and once I got used to holding it at the angle the sensor bar need for good tracking, the Wii gun was very accurate. It was great to shoot the zombies and I found there was enough accuracy to hit not only dead center on the zombie hoards, but you could pick head shots, groin shots or arm shots if you so desired. Reloading your on screen weapon was accomplished by flicking the light gun up, which sometimes took a few tries to get reload to activate for me.

Overall, Resident Evil: Umbrella Chronicles was a good game with graphics better than most Wii titles. The game play was certainly fun and it’s great to see a light gun back on a Nintendo console, even if it is just a fancy holder for the Wii remote and nunchuck. I think fans of the Resident Evil series will really like the Resident Evil: Umbrella Chronicles, I know I did.

Via  :  www.i4u.com

Monday, July 16, 2007

Square-Enix Interested In The Wii Fit Board

Final Fantasy XII Revenant Wings Producer Eisuke Yokoyama confesses his interest in making a game with the balance board.


In an interview with IGN's Mary Jane Irwin, Final Fantasy XII Revenant Wings' producer Yokoyama Eisuke revealed that he was interested in making a game that uses Wii Fit's Balance Board as a means of control. He gave no clue as to what the game might be, only referring to the possible title as "Final Fantasy Fitness". But when asked if there were any actual plans for a "Final Fantasy Fitness" he denied it outright, instead saying that he was very interested in how he could incorporate the balance board into future RPG titles on Nintendo's console. When asked about what his other projects might be, Yokoyama stated that Momotu Toriyama is working on FFXIII while he and his team are considering a sequel to Revenant Wings alongside entertaining the idea of a balance board controlled RPG.

Nintendo World Report will keep you posted on further developments concerning this balance board controlled RPG from Square-Enix. Stay tuned.

Via : www.nintendoworldreport.com

Square Enix Keen On Wii Fit Controller

Wii Fit's Balance Board is an interesting thing. Very flexible. Yeah, for Nintendo it'll work for a fitness game, but the possibilities go waaay beyond that. EA would tell us you could skate. Or ski. Or even surf. Extremely. Square Enix? You'll never guess what they'd use it for. Never ever in a million billion years.


There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we're interested in incorporating into future RPG titles.
That was Revenant Wingsproducer Motomu Toriyama, really breakin' the mould over at Squeenix. Expect +7 leaning in some future title.Final Fantasy XII: Revenant Wings Interview [IGN]

Via : kotaku.com

E3 2007: Time Shift PS3 And Xbox 360 Screenshots

One of the most overlooked games at this year’s E3 would probably have to be Time Shift. It’s not that the game is bad or uninventive, it’s just that there were way too many big games and not enough time for this game to get the proper coverage it deserved. So that’s why we’re bringing you some of the screenshots from the E3 business and media summit.

For those who are unfamiliar with this game, it’s basically an entire game based on the conceptual physics of bullet-time: time can be slowed, stopped or reversed. But it’s not just about manipulating time, in this game. Players can also manipulate objects while manipulating time. Sounds cool, eh? Well you’ll probably need an example. All right, take for instance there’s three guys laying down suppression fire on you; another guy is priming a grenade opposite of the three flankers; and there’s a tank getting ready to aim its turret at your face. You’re unarmed...what do you do? Easy: Slow down time while the grenadier preps to throw his explosive device – snatch up his weapon and blast him down with his own gun, while the three flankers continuously shoot in a direction you’re no longer in. Now even though time is slow, the grenade has finally started to explode. So reverse time a bit before the grenade explodes...stop time altogether. Place the grenade under the tank and then shoot a bunch of frozen bullets at the three flankers. Unfreeze time and watch the magic. You just shifted time like a time lord.

Sadly, the following screenshots don’t do the game half the justice that the actual gameplay will do it. But they still show off the visual style and presentation of this next-gen shooter. I just wish it was in third-person, as opposed to being another FPS-centered action game.

Via : www.cinemablend.com

Dragon’s Lair Xbox 360 Game to be released in HD DVD Format by Digital Leisure

The classic arcade game ‘Dragon’s Lair’ will now be coming out in a full High-definition version. According to Digital Leisure, the game that first appeared on Blu-ray earlier this year will now also be available for HD DVD owners.

Dragon’s Lair: Dirk the Daring will make its HD DVD debut in August 2007. This Xbox 360 game will come with an HD DVD add-on drive and will be playable on standalone HD DVD movie players.

According to Don Bluth, one of the original creators of Dragons Lair, “I’m amazed at the high definition video. Finally, the game looks as good as it did on film. And, the 5.1 audio sounds even better than the original. Now whether you have Blu-ray or HD DVD you can enjoy this terrific, high definition version of Dragon’s Lair.”

The High-definition version of Dragon’s Lair will include special features that are in full 1080p HD resolution. Features include interviews with creators Don Bluth, Gary Goldman and Rick Dyer and a full length visual commentary of the game.

In the future, Digital Leisure plans to release Space Ace and Dragon’s Lair II: Time Warp in the HD DVD format.

Dragon’s Lair HD DVD will be available on August 15, 2007.

Via : www.techshout.com

Sony confirms PS3 rumble controller

A Sony representative has confirmed that controller rumble will make its way to the PS3 for the first time, after delays caused by several lawsuits surrounding the technology.

Kotaku's Brian Ashcraft is reporting that a Sony Computer Entertainment employee confirmed to him that SixAxis with rumble is on the way. No other details were provided, although rumour broke earlier this week that a rumble-enabled controller would appear with the release of the new 80GB PlayStation 3 in the US this August.
Digital Arts staff

Via : blogs.pcworld.co.nz

Rumor: Rumbling Sixaxis Confirmed, To Debut With 80GB PS3

In news destined to be one of the biggest announcements since E3's conclusion, a Sony representative has apparently confirmed that the rumble feature will return to the PlayStation controller. And even more intriguing- there is an accompanying rumor that says the rumbling Sixaxis will make its debut with the new 80GB PS3 model, which is scheduled to arrive next month.

Kotaku is reporting that a SCE employee confirmed the new controller is "on the way," but no other details could be found. Further, the idea that this force-feedback Sixaxis will arrive with the 80GB PS3 is nothing more than a rumor at this point (this speculation dropped earlier last week). However, Sony and Immersion just recently settled their ongoing court battle concerning the rights to this technology, so the timing seems to make sense.

We'll see if Sony decides to make an official announcement at some point today, and if so, we'll be quick to let you know. In the meantime, let's hope this Sony employee knows what he/she is talking about...

Via :www.psxextreme.com

Wii Preview - 'Wii Fit'

Wii Fit uses the Wii Balance Board, included with Wii Fit, for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities provide a "core" workout, a popular exercise method that emphasizes slower, controlled motions.



Genre: Fitness/Mini-Games
Publisher: Nintendo
Developer: Nintendo
Release Date: TBA 2008


It must be an odd time to be a hardcore Nintendo fanboy. After a decade of playing second-fiddle to the likes of Sony (and more recently, Microsoft), Nintendo is flying high on the success of the Wii and Nintendo DS. But in crafting these blockbusters, the company is, in some ways, turning its back on the old guard of Nintendo fans.

Nowhere was this more evident than at the E3 Media & Business Summit in Santa Monica, where next month’s Metroid Prime 3: Corruption was kept out of the hands of Barker Hangar attendees and Super Smash Bros. Melee, the hugely anticipated sequel to the best-selling GameCube game of all time, was nowhere to be seen. Sure, we got some significant hands-on time with Super Mario Galaxy, and Mario Kart Wii was finally revealed, but the title that concluded Nintendo’s media briefing was none other than… Wii Fit?

As Nintendo’s response to the burgeoning fitness gaming craze explored by EyeToy Kinetic and Dance Dance Revolution, Wii Fit mixes the Wii Sports aesthetic with yet another new type of motion controller. The Wii Balance Board is a wireless, Wiimote-independent floor unit that uses the natural shifting of weight to interact with specific Wii games. As the first game designed for the Wii Balance Board, Wii Fit will include at least 40 distinct activities, including fitness exercises and creative mini-games.

Created (at least in part) by the legendary Shigeru Miyamoto, Wii Fit has been designed with the intention of bringing families together through the shared experience of fitness. Daily tests for Body Mass Index (BMI) and Wii Fit Age will be included, and the game will track ongoing results for multiple profiles. A user’s Wii Fit Age is determined by a combination of BMI, his/her center of gravity, and a handful of balance tests.

During the media briefing, Nintendo of America President and COO Reggie Fils-Aime underwent a “body check” of sorts, which began with the Wii Balance Board determining the outspoken executive’s weight. To get a better sense of his actual size, Wii Fit asked Fils-Aime if his clothing was light or heavy (he deemed his three-piece suit “heavy”) and noted that he could put down the Wiimote to further reduce auxiliary measurements.

Finally, after determining his center of gravity on the Balance Board, Wii Fit displayed his BMI on-screen and called the man overweight. Either Wii Fit is insensitive or Reggie is a brave man; regardless, it was entertaining and fairly charming in its simplicity. To have a video game tell players that they need a little work is a curious turnaround, considering their scapegoat status as one of the reasons why so many Americans are overweight.

Some 40 (or more) activities are planned for inclusion in Wii Fit and will be divided into four distinct categories: Aerobic Exercise, Muscle Conditioning, Yoga Poses, and Balance Games. On the aerobic front, the game will include several 10-minute exercise sessions to get the blood flowing, while the conditioning exercises will be all about controlled movements with the arms, legs, and torso. The sensitivity of the Wii Balance Board will be used to execute the yoga activities, which will task the player to simply hold a pose with minimal movement. On second thought, “simply” probably isn’t the right word.

Those familiar with Wii Sports and Wii Play should feel right at home with the mini-games included in Wii Fit, most of which utilize the user-created Mii avatars to act out the balance-based movements of players. Like those previous Wii-branded mini-game collections, the games in Wii Fit appear to lack depth or complexity, but with luck, the sheer number of included games will make that somewhat irrelevant. It is unclear just how many games will make the final cut, but four were available to play at the Barker Hangar.

We started with Ski Jumping, a self-explanatory exercise in… well, standing. As your Mii barrels down the slope, you must crouch and lean slightly forward to pick up speed before jolting upright at the apex (marked in red) to begin your lengthy descent towards the ground below. Despite its simplicity, Ski Jumping will succeed solely because of the one-upmanship that will come with trying to gain an extra foot (or inch) on successive attempts.

Soccer Heading was probably the most uproarious of the games we saw, with a constant stream of objects (roughly 100 in total) flying towards the player, including soccer balls, cleats, and plush panda heads. The goal is to put your virtual head on only the soccer balls by shifting your weight from left to right. Heading successive balls will earn the player more and more points, while each headed cleat or panda head will subtract points from the accumulated total. Doing well in Soccer Heading depends on keen visual recognition, as well as knowledge of the sensitivity of the unit. We put up some 50 points in our first attempt, but the demo operator claimed to have hit the 300+ mark earlier in the day.

Hoop Twirl is a sweat-inducing hula-hoop simulation in which players must sway their hips to keep the hoop aloft. The game tallies rotations of the hoop around the torso, and after several seconds, another Mii will toss a second hoop in your direction. As you continue to shake your moneymaker, you must toss up your hands and shift in the direction of the oncoming hoop, thus manning two (or more) concurrent hoops. It’s a fun diversion, but more importantly, it is physically taxing, potentially triggering beads of sweat within seconds of starting play.

The final game we played mines similar territory as Kororinpa: Marble Mania, with floating platforms, rolling balls, and cut out holes that serve as goals. However, instead of the Wiimote, players must use their bodies to shift the balance of the platform, thus guiding the ball(s) to the hole(s). While fairly easy at first, the addition of multiple balls and holes increases the challenge considerably, though allowing a ball to drop off the platform does not end the game. Once a puzzle is completed, the next will appear, along with 20 additional seconds on the game clock. Just eight stages were included in the playable build at E3, though more may be added to the final game.

Wii Fit and the Wii Balance Board are expected to ship together sometime in 2008, likely during the first half of the year. Aside from that, several questions remain concerning the pricing and continued utilization of such an accessory. Like the Wiimote, the Wii Balance Board works well and has a fairly nonexistent learning curve, but history has been unkind to the vast majority of non-essential console accessories. However, with the success of the Wii and the warm reception to waggle controls, we suspect that Nintendo will have more than just Wii Fit up its sleeve for its push into fitness-based gaming.

Via : www.worthplaying.com

Sunday, July 15, 2007

Microsoft sued over scratched 360 discs

There goes the bandwagon - care to jump on?

Microsoft just can't get a break with alleged 360 reliability problems. Even though they've dropped a cool billion through extending the warranty to three years globally, it's still not enough. Their latest issue is a class-action lawsuit on the grounds that the 360 damages game discs.

The Washington Post reports that approval was given early this week on Monday for a suit in the District Court of southern Florida. Jorge Brouwer, the plaintiff in the case, alleges that two of his games (Gears of War and Madden NFL 07) stopped working shortly after buying his brand new Xbox 360. Microsoft customer support allegedly would not acknowledge any potential issue with the console itself.

Being rather unhappy with the situation, he's now asking for $5 million in damages.

The suit also alleges that the problem is not isolated to the US - it references a Dutch television program earlier in the year that demonstrated scratched 360 discs through lab tests. Apparently he found the results on Wikipedia, but hasn't had a chance yet to verify them.

Microsoft's response was pretty direct, with spokesman Jack Evans saying, "Out of the millions of Xbox consoles in use, Microsoft has not received any widespread reports of Xbox 360s scratching discs." He also added that Microsoft would replace any first party games for US$20 and that Microsoft was more than willing to examine any Xbox 360 console for any manufacturing issues that may lead to scratched discs.

Via : palgn.com.au

Wii has momentum to top PS2 in Overall Sales

Nintendo also passes Sony Corp. in Japan Market Capitalization.

Nintendo has become one of the top 10 most valuable companies in Japan topping Sony Corp., but that's not the big news.






Nintendo's President Satoru Iwata has an eye on a larger goal, breaking the PS2's record of units sold, which stands at more than 120 million.

The Wii has already outsold the PS3 and Microsoft's XBox 360 since it's launch last November, especially by targeting a different audience than the other two consoles. Where Microsoft's and Sony's offering are targeted toward hard-core gamers who are willing to pay a premium, the Wii appeals to the broader market, namely women, children, and the elderly. The $250 price tage also helps, as well as the innovative control options.

So far the Nintendo DS has already taken the record for fastest selling gaming system in the $30 billion gaming industry.

Nintendo has sold 5.8 million units of the Wii by March 2007, and is predicting another 14 million sold by March 2008.

Iwata has this to say about the recent Sony price cut and its affect on their target audience, "I wouldn't say there is no overlap between the group of customers Sony is targeting and the group of users that Nintendo is targeting. But that overlap is quite small."

Nintendo is already turning a profit on Wii hardware sales, something Microsoft and Sony have been unable to duplicate. Add this to the list of Nintendo successes as of late.

Source: Yahoo!

Via : www.laptoplogic.com

E3 2007: Legendary The Box Trailers For Xbox 360 And PS3

Gamecock has been making some kick-butt announcements as of late. The veteran members that make up for this edgy publishing company have taken some serious risks and the payoff almost looks certain. If you don’t know what I’m talking about, just take a look at the E3 trailer for Legendary: The Box.

After a thief is contacted by a organization to steal a legendary box, he does so but only at the price of unleashing mythological creatures on the earth. Yep, that box he was supposed to steal...it was Pandora’s Box. Oh, I bet he was regretting the decision to take up thievery as his means of employment at that point. But Mr. Thief’s plight is the perfect opportunity to bring every kick-butt mythological creature, a trigger-happy fight. This first-person shooter is a step above the rest of the herd, aiming to focus more on story-telling and adventure, giving gamers the kind of change they deserve.

Via : www.cinemablend.com

60GB PS3 Price Cut Not Just a 'Fire Sale'

Heffenfeffer writes
"Those excited about the $100 price cut that the 60 GB PS3 recently received should act quickly — according to an interview from SCEE president David Reeves: 'All they're doing is taking their stock in trade that they've got at the moment of the 60GB model, marking the price down and it will all be gone by the end of July.' When asked if the 60GB PS3 would be no more after the fire sale, he confirmed, 'In America, yes ... what the US are offering from the 1st of August is a USD $599 version with one game.'"
Meanwhile, the EU won't be getting the 80GB system at all. Instead, they'll be getting a new starter pack bundle pack with two games and an extra controller for the same cost as the current system on its own (£425, or $862). Update: 07/13 17:17 GMT by Z : Okay ... it's really challenging to understand what's going on when Sony as an entity is saying two different things. Despite the above coming from a Sony executive, it looks like this is completely untrue. Says a Sony of America spokesperson: "SCEA has reacted with puzzlement to the European perspective, suggesting that there may have been an incorrect interpretation. The spokesperson said, 'Those quotes from David Reeves are not accurate.'"

Via : games.slashdot.org


 

Are Sony PS3 Price Gouging ?

3 days after the Managing Director of Sony Computer Entertainment in Australia Michael Ephraim said that Sony would be matching the 17% price cut afford the PS 3 in the USA no cuts have been announced. Nor have Sony Australia announced a new 80GB PS3.

In Australia and the UK Sony consumers are charged up to $400 more than US nationals for the PS 3 games console. With many consumers claiming that SCE in Australia are deliberatly "Price gouging" in an effort to make up for lost profits.

SHN has been told that Australian consumers could well get a starter pack with an extra controller and games similar to the UK market This pack is valued at around $125.00. However to

Via : www.smarthousenews.com.au

Friday, July 13, 2007

Sony rules out PS3 price cut in Europe

Sony has disappointed gamers by announcing that it will not be discounting the Playstation 3 (PS3) in Europe, despite knocking $100 (£50) off the price of the console in the US earlier this week.

The company said that instead of cutting prices, it was introducing a better value "starter pack" that will include an additional controller and two leading games such as Resistance: Fall of Man or MotorStorm.

As of next week, the PS3 will only be available in its bundled form, which Sony says will give purchasers £115 of additional content and hardware for free.

Sony's recommended retail price for the PS3 of £425 in the UK and \u20AC599 in Europe will remain on hold.

David Reeves, president of Sony Computer Entertainment Europe (SCCE), said: "We are confident that this amazing value starter pack will encourage many more keen gamers to join the PS3 community."

Sony hopes that the new bundle will help some of the UK's 9 million PS2 owners upgrade to the PS3. The company has sold just 1.2m PS3s across Europe since the console was launched earlier this year.

Although it is very technologically advanced, incorporating the latest Blu-ray high-definition DVD player, the PS3 is much more expensive than Mircrosoft's Xbox 360 and Nintendo's Wii.

The PS3 starter pack is on sale for around £100 more than the equivalent Xbox package and £200 more than the Wii.

In another blow to British gaming enthusiasts, Sony also confirmed today that it had no plans to introduce the new and enhanced 80 gigabyte version of the PS3 in Europe.

Despite the introduction of the 80 gigabyte console in the US this week, a spokesman for SCCE said that the current 60 gigabyte PS3 offered European players "everything they need". He added that to have two versions of the console on offer would cause unnecessary "consumer confusion".

By ; Ben Bland, Online City Reporter

Via : www.telegraph.co.uk

SCEE Announces PS3 Starter Pack News Sony refuses to drop the price of the PlayStation3 across Europe, but you can now get a little more extra valu

Responding to the $100 price cut recently taking place in North America, Sony Computer Entertainment Europe today announced a change to its pricing structure, though gamers waiting on the fence for a drop may have to be sitting uncomfortably for a little longer.

Confirming the PS3 Starter Pack, SCEE appear to have decided to add value to the current package on offer, bundling a PlayStation3, two SixAxis controllers and MotorStorm and Resistance: Fall of Man for £425/599 euros.

"With sell through of over 1.2 million units in the SCEE territories to date, PLAYSTATION 3 has proved to be an instant and huge success", said David Reeves, President of Sony Computer Entertainment Europe.

"The exceptional value of the new Starter Pack will bring the excitement of PlayStation(r) gaming to a much wider audience. Add to this a stellar lineup of software titles for the second half of the year and we are confident that this amazing value Starter Pack will encourage many more keen gamers to join the PLAYSTATION 3 community".

The PS3 Start Pack will be made available in the UK from July 18th, followed by all European territories by August 1st.
 
Via : www.totalvideogames.com

Value for Money PS3 Starter Pack announced by Sony for Europe

Sony Computer Entertainment UK has just announced the availability of a Starter Pack for its PlayStation 3 console. This high value pack includes a PS3 console, two first party games and two SIXAXIS wireless controllers.

The all new PS3 Starter Pack is slated to include first part games such as top selling hits like MotorStorm and Resistance: Fall of Man.

These game titles have been chosen especially to showcase the stunning graphics and enhanced gameplay of High-Definition games on Blu-ray discs.

Besides, it sure is great that Sony’s PS3 starter pack includes an additional wireless SIXAXIS motion sensitive controller. Gamers will thus be able to battle it out with a partner in multiplayer modes.

According to David Reeves, President of SCE Europe, “The exceptional value of the new Starter Pack will bring the excitement of PlayStation gaming to a much wider audience.”


“Add to this a stellar lineup of software titles for the second half of the year and we are confident that this amazing value Starter Pack will encourage many more keen gamers to join the PLAYSTATION 3 community,” he added

The Sony PlayStation 3 Starter Pack will be available in the UK from July 18 onwards and across all European territories by August 1, 2007. It will carry a price tag of £425.

Via : www.techshout.com

Wednesday, July 11, 2007

E3 07: Sony builds new Home features on PS3

Sony on Wed. detailed new features for the new online social networking program, Home, for the Playstation 3 home entertainment system.

New features to be included in the final product include the ability to launch multiplayer networked games from Home directly. The press demonstration featured a seamless transition from Home into the online racer MotorStorm, in which players were immediately inserted into an online game session.

Additionally, the program will feature a new Home Square that acts as a central hub for all players to move to the desired area. The open-air location is said to allow developers more freedom to build upon the community in the future.

Finally, Home will feature new personal spaces including a Beach House, Norwegian Cabin, Manhattan Penthouse and a traditional Japanese House.

When a user is mobile, certain mobile phone devices will be able to access limited Home functions, including uploading a cell phone picture to a personal space in the online network.

"After more than three years in development, we're preparing for a landmark global roll out of PlayStation Home in the fall," said Phil Harrison, president, Sony Computer Entertainment Worldwide Studios, "As an integrated service of Playstation Network, PlayStation Home will enable people to build connected communities around all of the entertainment experiences that PS3 has to offer."

Sony has sold 1.4 million PS3 units to date in the U.S.

 
By ; Marcus Lai

Via : news.punchjump.com

Vid-Games News: PS3 Price Cut; Xbox Woes

News from the virtual world:


_ALL ABOUT THE BENJAMIN: Since last year's Electronic Entertainment Expo, when Sony announced that the PlayStation 3 would cost $599, gamers have been asking one question: When is Sony going to cut the price?


The answer: just before this year's E3, which is going on now in Santa Monica, Calif. The current model PS3, which has a 60-gigabyte hard drive, now costs $100 less. Just in case you have six Benjamins burning a hole in your pocket, Sony will be offering an updated version of the console, including an 80-GB drive and a copy of "MotorStorm," with the old $599 price tag.


_THIS IS AN EX-XBOX: It's called the "red ring of death," and it's the last thing you want to see when you're immersed in a "Halo" tournament. No, it's not some deadly alien weapon; it's the red lights that appear on an Xbox 360 when it's about to crash. Two years after the console's debut, it appears that more 360 users are getting stuck in the ring.


Internet chatter over the 360's failure rate has been increasing recently, although Microsoft won't reveal how many of its customers have sent their consoles in for repairs. But anecdotal evidence pointed to a growing problem, with one Web site reporting that Microsoft was running low on "coffins," the boxes that the company uses to ship broken and repaired consoles back and forth.


Microsoft has finally acknowledged the issue. Robbie Bach, president of Microsoft's entertainment and devices division, said: "We don't think we've been getting the job done. In the past few months, we have been having to make Xbox 360 console repairs at a rate too high for our liking." The company is extending 360 warranties to three years, and estimates the repairs could cost over $1 billion.


What went wrong? Microsoft wouldn't give specifics, but did say it had made some manufacturing changes so that newer Xboxes don't have the same problems. Most bloggers think overheating is the issue, and have suggested all sorts of solutions, from the obvious (don't leave it running too long) to the fanciful (suspend your Xbox from the ceiling).


_BATTLE OF THE BANDS: Beatles vs. Stones. Nirvana vs. Pearl Jam. And now, perhaps the greatest rock rivalry ever: "Guitar Hero III" vs. "Rock Band."


The champion of music games returns later this month with "Guitar Hero Encore: Rocks the '80s," while "Guitar Hero III" is due in October. To keep up the momentum, publisher RedOctane (now part of Activision) is sending the franchise on the road as part of Korn's Family Values tour.


The traveling hard-rock festival will now feature a "GH" competition in which eight local finalists at each stop will face off onstage. Korn vocalist Jonathan Davis, who has admitted to playing a lot of "GH" on the band's bus, said, "We are stoked to have them on the tour."


Meanwhile, buzz has been building for MTV Games'"Rock Band," from the same development team that created the original "Guitar Hero.""Rock Band" adds bass, drum and guitar to the formula, and it's probably the hottest title at E3.


Both companies are promising the best set lists ever. "Guitar Hero III" has the Rolling Stones and Smashing Pumpkins; "Rock Band" has the Who and David Bowie. Oddly enough, each game has a different Weezer song.


_NEW IN STORES: Square Enix revives a classic outer-space shoot-'em-up in "Project Sylpheed: Arc of Deception," for the Xbox 360. ... Atlus' Game Boy adventure "Riviera: The Promised Land" gets a graphics upgrade on its way to the PlayStation Portable. ... Roger Federer, Maria Sharapova and 14 other pros go portable in Namco Bandai's "Smash Court Tennis 3," for the PSP.

By ; LOU KESTEN, Associated Press Writer

Via : www.sfgate.com

Sony plays price war games with its PlayStation 3

Sony has sparked a video games console price war by cutting the cost of the PlayStation 3 in America by $100 (£50), or 17 per cent, after fierce competition from Microsoft and the Nintendo Wii.

PlayStation 3, complete with a 60-gigabyte hard drive and Bluray high-definition DVD player, will now cost $500 in the United States. This is $20 more than the Microsoft Xbox 360, but still double the cost of the bestselling Nintendo Wii.

It is understood that on Thursday the Japanese group will introduce a similar cut in Britain, where the PS3 costs £425.

The price reduction in the United States was scheduled to be announced this week during the annual E3 trade show in Santa Monica, California, but it leaked out early.

In America, both the Xbox 360 and the Wii are outselling the PS3 several times over, despite its popularity elsewhere in the world.

Jack Tretton, the chief executive of Sony Computer Entertainment America, said that he expected the price cut to double sales “at a minimum”. He added: “We’ve gotten production issues behind us, reaching a position to pass on the savings to consumers.

“We’re especially proud that the PlayStation 3 has the lowest failure rate of any PlayStation product. It’s absolutely the gold standard.”

Industry experts had expected the price cut, despite comments last week from Ryoji Chubachi, the president of Sony, that there were no immediate plans for such a move.

By ; Steve Hawkes

Via : business.timesonline.co.uk

Tuesday, July 10, 2007

No PS2 chip in 80GB PS3

With news of Sony's 80GB model PlayStation 3 comes word that the new console will eliminate the PS2 "emotion engine' chip, GamesIndustry.biz is reporting.

"The current 60 GB model utilizes a hardware and solution for backwards compatibility, namely the Emotion Engine chip," said SCEA's Kimberly Otzman. "The new 80 GB PS3 will use a software solution for backwards compatibility, similar to that currently found in the PAL model."

Nintendo's Wii hardware is backwards compatible with GameCube software. Microsoft has handled backwards compatibility for original Xbox titles through periodic Xbox 360 updates. Until now, PS3 owners in the US did not have to download updates to play their PSOne and PlayStation 2 games on the new hardware.

Although the 60GB model still includes the "emotion engine" chip, consumers who purchase the new 80GB PS3 in August will likely need to download system updates to ensure backwards compatibility.


Via :www.eurogamer.net

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Monday, July 09, 2007

Backward Compatibility Scaled Back In 80 GB PS3

There had to be a catch, right? GamesIndustry.biz reports that the just-announced 80 GB model of PlayStation 3 won't have the hardware-based backward compatibility of the current model. Says Sony spokesperson Kimberly Otzman:

The current 60 GB model utilizes a hardware and solution for backwards compatibility, namely the Emotion Engine chip. The new 80 GB PS3 will use a software solution for backwards compatibility, similar to that currently found in the PAL model.

What this means is that they've eliminated a piece of hardware from the 80 GB model, driving the cost down. I imagine this means they'll be phasing out the 60 GB model, which still has the Emotion Engine chip, as soon as they can.

It isn't known to what extent this will affect the machine's backward compatibility when it launches in August. Any European PS3 owners want to comment on how their box handles PlayStation 2 games?

  
Via :blog.wired.com

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Sony To Offer Movie Downloads With New PS3 Service

In a brief video package posted to PlayStation Dot Blog this morning, SCEA president Jack Tretton said that Sony will be launching "a new download service" for PlayStation 3 that will allow users to download movies. Expect more on this at E3. Tretton didn't say much else in the video, but concludes with this:

It's amazing how far it's come in very, very short order. For the first time, you've got something that appeals to all consumers: young and old, male and female, whether they're hardcore gamers, casual gamers, or not even interested in games at all.

I was nodding my head in agreement there, until I realized he was talking about PlayStation 3.

Via :  blog.wired.com

PS3 price cut

Perhaps not the biggest surprise ever but Sony's PS3 price cut has to be welcomed. UK details will be revealed later this week but anything less than the equivalent - around 50 quid - will be disappointing. And if they can get it to say 349.99 UKP then suddenly the PS3 will be in touching distance of mainstream consumer consciousness.

The launch of an 80gb version - for $599 - in the US makes less sense though. Be honest - is it really the "lack" of hard drive space that is stopping you from getting a PS3? No, thought not. I'll be very surprised if the 80gb version comes to Europe this year and certainly not without some major content partnership announcements. But the price cut is good news - how low does it (realistically) have to go before you'll be getting your PS3?

By ; Greg Howson
Via : blogs.guardian.co.uk

Facing stiff competition in the gaming market, Sony introduces new 80GB PS3 and cuts $100 off its 60GB model.

The limited amount of top game titles yet available for the Playstation 3, as well as stiff competition from Nintendo's Wii and Microsoft's Xbox 360, have forced Sony into lowering its original price for the 60GB PS3 from $599 to $499. The price cut is effective immediately.

In addition, Sony also introduced a new 80GB model. Aimed at online gamers and entertainment enthusiasts, the 80GB model will ship in August for $599. The online-enabled racing game MotorStorm will be bundled in the sales package.

Both the 80GB and 60GB PS3 models come with Cell Broadband Engine, Blu-ray player, HDMI port, Wi-Fi connectivity and SIXAXIS wireless controller.

According to Sony, game titles such as Grand Theft Auto IV, NBA '08 and SingStar will be available later this year along with more than hundred other game titles.

Via : www.infosyncworld.com

Sunday, July 08, 2007

Microsoft to launch Xbox 360 Elite in Japan in Oct

TOKYO (Reuters) - Microsoft Corp. said on Thursday it would launch the advanced version of its Xbox 360 game console, Xbox 360 Elite, on October 11 in Japan, a country where sales of its game gear trail far behind rival machines from Nintendo Co. Ltd. and Sony Corp. ADVERTISEMENT



The Elite's 120-gigabyte hard drive, six times bigger than the regular Xbox 360's hard drive and twice as big as that of Sony's PlayStation 3 console, can store thousands of songs as well as a library of high-definition TV shows, movies and arcade games. It will sell for 47,800 yen ($390), compared with 29,800 yen for the most basic version of the Xbox 360.

Although popular in the United States, the Xbox 360 has seen slow sales in Japan. Microsoft sold 122,565 of the consoles in the first half of this year in Japan, the home turf of Sony and Nintendo, according to data from game magazine publisher Enterbrain.

Nintendo sold 1.78 million units of its Wii and Sony sold 503,554 of its PS3 consoles during the same period.

The basic model of the PS3 sells for 49,980 yen in Japan, while the Wii sells for half that.

The Xbox 360 Elite is already sold in North America for $480.

($1=122.71 Yen)

Via ; news.yahoo.com